It doesn’t ask you to confirm overwriting the previous save. ( EN) The game only has one prompt when you try to save.( EN) All element chip symbols use the original Japanese EXE1 designs instead of the updated ones used in BN1, EXE2, and later.In the GBA version, the music continuously plays until the battle ends. For the LifeVirus battle, the music now fades out before the explosion like in Operate Shooting Star. In BN5, since AntiDmg * in the Hide and Seek quest and Chip Trading chain cannot be obtained in a Chip Trader, a player can only have at most 2 copies of that chip code.In BN3, Punk P and BassGS X cannot stock up in the Chip Order since it requires inserting them in the Chip Trader.Since many of those codes are exclusive to the chain, they require the Chip Trader for more copies. Due to this, it is no longer possible to trade more of that chip code from another game to gain more copies.In some of the games, completing a trade chain is mandatory for Library completion so this helps players from halting their progress due to a Chip Trader mishap. If a chip is a Download Chip, or part of an in-game Chip Trading chain, it cannot be put in the Chip Trader or put up for Network trading.( EN) Some field screen signs use the original Japanese images instead of the localized English images.( EN) The text on the menu screen for multiple games are not the same as the original.In BN3, the panels with a red cross in Hospital Comp have been recolored green.Tango NaviCust Program’s red cross on its medical pack has been recolored to blue.ACDC Elementary’s infirmary red cross has been recolored green.The Spooky virus’ red cross on its forehead has been recolored green.The red cross symbol on multiple art have been modified, likely to follow the Geneva Conventions.However, Battle 1 does appear in BN6's Virus Battler fights. For BN4, BN5, and BN6, in marathon battles, the “1” number graphic for Battle 1 does not appear.In the GBA version, those games utilized the Select button for skipping cutscenes. For BN4, BN5, and BN6, the skip cutscene button has been remapped to the menu button (equivalent of Start on the GBA).In BN6, the Network menu now cannot be opened if you are operating an Operating Point Link Navi.It now plays on the new Win/Lose/Draw screen. At the end of battles, the win or lose music no longer plays.The Network/Communication menu have been completely changed to a universal Collection design and no longer uses each respective games' original in-game menu.This also creates strange text gaps in the boxes due to the removal of the word "button". All text involving button inputs have been modified to use the system's buttons.In the GBA version, the cursor displayed on top of them. In BN4, the SearchMan scenario minigame cursor now displays under Security Cubes and arrow panels.These include certain scenario minigames and puzzles. Certain interface sprites are replace with high resolution recreations.To obtain Crossover Points, players must participate in online Ranked Battles. Crossover Battle is not possible, but the Boktai Traders are still in the games.BattleChip Gate, Progress Chip Gate, and Beast Link Gate related features are not possible.What glitches have or have not been fixed can be found the respective game’s glitch page. In some cases, glitches are fixed differently from how they were fixed in the later non-MMBNLC versions of the game. Some glitches seem to have remained intentionally, even those that were fixed in the English GBA version.
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